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Old Jun 12, 2008, 10:43 PM // 22:43   #61
Jungle Guide
 
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Melee heros are bad. Just saying
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Old Jun 16, 2008, 01:24 PM // 13:24   #62
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Guild: Untimely Demise [Err了] - SOHK
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As many have said ad infinitum, melee heros are fail. If you had to use one, typically I would go with the more heavily armored one like Koss, as at least you have extra protection against him sploding
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Old Jun 16, 2008, 01:32 PM // 13:32   #63
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Or you can have melonni abuse wounding strike while it's still broken and win the game.

You don't need extra armor if the mobs are dead
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Old Jun 17, 2008, 03:35 PM // 15:35   #64
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Quote:
Originally Posted by Stormlord Alex
Melonni is slightly less shit than Koss because she can play a D/N orders derv.
'cept now I'd rather have a E/N Orders with Ether Renewal, so they are both pretty shitty XD

And to answer the question....

Quote:
when would you guys suggest using melonni over koss or vice versa?
Never, they both suck.
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Old Jun 22, 2008, 02:27 PM // 14:27   #65
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I agree you guy don't actually know how to answer questions.
But truthfully, I find M sucks in all builds. So go for Koss if your still reading this.
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Old Jun 23, 2008, 10:07 PM // 22:07   #66
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I don't use more than 3 fast recharging attack skills, usually 2-3 enchants, and I often bring a smiter with reversal of damage to fuel them up.

Or you can use attacker's insight at 4-5 wind.
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